Simon wrote:I am awake from roughly 04:00 to 19:00 UTC, geoo has a similar rhythm I think. I've got things to do tomorrow (March 18th), but am free afterwards.
March 18th - we'll have a server running from 16:00 to 22:00 UTC.
Simon wrote:How exactly do I force direction? I've read somewhere that it involves the mouse wheel, but I would like to know how it works in detail.
Direction modes can be used in two scenarios:
1. Filter select clone in a particular direction - first press the left bracket key ([), then you will only be able to select clones facing left, and right bracket (]) for clones facing right. Basically it acts like a selection filter.
2. Queue morph until clone faces direction - with a clone already selected, press the left or right bracket to enter direction queue mode, then assign the morph. The next time the clone faces the direction that matches the directional queued morph, the clone will perform the action.
In addition to queued morph based on direction, Clones also support very simple queuing of morphs in cases where the morph can't be performed right away, but will be performed the next time it is possible. This is automatic and transparent to the player, but if the player understands it, it is possible to take advantage of this behaviour. We added this feature in to combat lag in multiplayer matches (for example you can queue a molder morph to a faller so that the clone starts molding the moment it lands).
Simon wrote:I remember I haven't answered the question about Ice Climb, what I think of rescuing both the green and white clone.
Ice Climb was modified so that you only need to save 1 clone to pass, and if you get the other clone, then you get a better score (and a higher ranking).