geoo wrote:Yeah, the games from two days ago were really fun; cooperative gameplay is a really nice aspect, especially when communicating over voice.
That was one of the first features added, since we began testing Clones a long time ago at LAN parties and we wanted everyone to be able to play
The multiverse match is pretty difficult to keep track of, especially the more players are participating. Frequently switching the view seems to be the key to this level, not merely being focused on saving your own group.
Yes it gets almost unmanageable with more than 2 players when trying to sabotage effectively. However, the use of sabotage clones is optional for this game mode (a server option) and if the sabotage clones are disabled then this level becomes purely a race to beam up your clones faster than all other opponents (just like a CloneMaster Battle). This option was broken in the current beta, but i've fixed it in the next version so we can test it out in the future.
but being able to remove blockers like that is really an improvement for the gameplay.
I've updated the default so that opponent doppels will shatter when you go nova. I think that is the most fair.
kinda learned how useful the atomizers actually are
Everyone that we show the game to seems to like the atomizers It's a very flexible morph.
I noticed a graphical bug when viewing replays, the background textures only get displayed onces they're fully (or mostly) on the screen
Noted. Will be fixed in next version.
A minor issue in the replay menu is also that the replay names tend to be pretty long, thus the short field cuts off the end of the name, making many replays indistinguishable merely from that. Same applies for special keys in the key setting menu.
We are redesigning the level-selection screen to be more friendly. The keybinding screen has been updated in the next version.
The death count display is not reset when you restart a level....Not sure whether it's intended, but when you return from the pilgrimage to the main menu, the music keeps playing until you press e.g. the options button, or enter and exit the networking menu.
Fixed in next version.
I attached my solution btw, just in case you're interested. Sure can still be improved upon
Good job. I increased the number of morphs available to allow players more options to find different paths to the exit.
I have fixed the problem with the crash for 3 players in the Multiverse Match mode in the next version also. Thanks for all the detailed feedback!