After a month of testing new features and tweaking based on user feedback we are proud to present Clones v1.29! Here is a list of all changes:
New Features
- Experimental support for LAN co-op singleplayer puzzles.
- Co-op teammate mouse position (multiplayer and singleplayer).
- Decoherence detection in Quantum Loop mode.
- Experimental support for n00b mode game option.
- Experimental support for super mold game option.
- Scoreboard for Capture The Clone indicates if a Star Clone is near an exit.
- Lop prediction toggle (bind key from options menu).
- New Mold tutorial level (with one hard to reach Qdot)
- Ice Climb from demo included with Gofo in full game.
Enhancements
- Better edge select for clones on wrapped levels.
- Smaller highlight arrow for teammate clone selection.
- No stamping during a CloneStats match.
- Updated Wattson's final battle.
- Increased morph count max to 195.
- Improved Quantum Loop pregame/postgame GUI.
- Camera only follows Light Clones if they move.
- Global keybindings (screenshot, fullscreen, etc.)
Bug Fixes
- Level title overlap.
- Acidrain trap works when particles have been disabled.
- Many small fixes in the level editor.
- Moving platform removes a Doppel.
- Delta score indicator didn't handle ties correctly.
Notes:
The LAN singleplayer co-op mode will work with all puzzles except for Quantum Loop puzzles. To enable co-op follow these steps:
1) First player loads a singleplayer puzzle from the world map and waits.
2) Additional players open the LAN server browser (Main Menu->Tournaments->Find Tournament, LAN) and joins the first player's server. When the server exits the level the additional players will be dropped and must rejoin when the next level starts.
Feel free to provide feedback about the experimental features, and in the unlikely event that you encounter a problem please let us know