When we released v1.25 we updated the multiplayer map "Octogame" to add swap traps, new routes, and enlarge the bounds. Please post your suggestions on how we can improve any of the current multiplayer maps in Clones.
Here are some guidelines we tried to follow:
- Map should be fair (symmetric) for 2 player matches, most of the time.
- The Swap Trap (the single multiplayer-only trap) should be used.
- Enough morphs so that you won't normally run out, except during long or frantic sessions.
- Enough clones/time to give opponents incentive to sabotage your start point (normally 50-75 clones, spaced 2-4 seconds apart)
- Should be at least 2 routes to the exits, possibly using teleports or clone cannons (slingshot).
- Might include multiple start/end points which can be turned on/off in the multiplayer pregame menu to add replayability.
- Start point has protection on by default, or has a chunk of clonium nearby so that it's possible to recover from spawn point sabotage.
For example, in v1.27 i was thinking of adding more morphs to "Blocks".