by rt » Wed Dec 08, 2010 1:09 pm
Good point. We wanted to create a level for each morph to teach newcomers to the genre how each morph can be used by itself. We tried to add some challenge for advanced players by adding hard to reach Qdots in some of those early levels.
In the demo we condensed the 10 morph tutorials into just 2 levels (not included in the full game), try out the demo and let us know what you think of the pacing and learning curve there. Perhaps some adjustments can be made.