Mutiplayer handicapping
Posted: Fri Nov 19, 2010 12:30 am
Just a reminder that during a multiplayer match the server can alter the morphs for each group and also the number of clones per group by using the tabs across the top of the pre-game menu (morphs, level modifictions, etc.)
This can be used to handicap strong players or just add some variety to the same level. It takes a different strategy when you have to manage 500 clones instead of 50
This can be used to handicap strong players or just add some variety to the same level. It takes a different strategy when you have to manage 500 clones instead of 50