Re: Demo Feedback
Posted: Tue Mar 30, 2010 12:38 pm
Ophelius wrote:Sweet game you guys have here. I think the multi-player "lemmings" aspect is great..... I can't wait until this game reaches a larger population so there's always lots of players online. I'll probably end up buying this game one day.
Thanks! The game was created out of necessity so that we could play it at LAN parties It's evolved a lot though. We have some ideas for how we could augment the gameplay even more in the future, but that will have to wait for the sequel.
I didn't like the fact that I had to choose such a strong password for this forum
As far as i know the "strength indicator" is there only for reference. You do not need to make the password "strong" to be accepted. Did try submitting and get rejected?
I think the tutorial level should be split up into 2-3 different shorter levels instead of a really long one.
Yes other people have suggested this too. We are working on 2 smaller levels to replace Tutorial Tower.
What I think you guys should also change is the level 1 demo stage after that. I found it was too advanced for just starting out. I think the first real level should just be a regular level aimed at a novice, maybe one with more digging underground.
We tried to keep the number of levels small, but perhaps one more tutorial-ish level with all morphs and a simple puzzle should be included.