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Re: Clones Final Level

PostPosted: Mon Feb 21, 2011 9:12 pm
by CCX
Yeah, I resubmitted Triad, and it's a different solution than the pre-v1.28 record. I have emailed you my current solution.

One thing you don't have to worry about are any solutions gulping through that wall directly, I've done a little testing and am reasonably satisfied that those kind of solutions are most likely no longer possible.

As for Wattson, I have been resisting the urge to do "unlock all levels", but I guess I can make an exception for that level. That said, maybe you'll get a faster response from some of the other players on that level?

Re: Clones Final Level

PostPosted: Mon Feb 21, 2011 9:23 pm
by rt
CCX wrote:Yeah, I resubmitted Triad, and it's a different solution than the pre-v1.28 record. I have emailed you my current solution.


Wow, brilliant solution, better than the intended. That makes my route the backroute :shock:

As for Wattson, I have been resisting the urge to do "unlock all levels", but I guess I can make an exception for that level.


Using that feature doesn't mar your profile in any way, it's just there so people can get the most out of the game and it helps a lot for testing as well, like in this case 8-)

Re: Clones Final Level

PostPosted: Mon Feb 28, 2011 5:25 pm
by LittleBrother42
This is one of those levels that potentially has dozens of different solutions, and I have to admit that mine looks somewhat... ordinary! I've posted it for anyone that's interested though. It's a playback file, so if you put it in your "Profiles/User_Name_Here/Playbacks" folder, you should be able to watch it through the Clones Player in the Extras menu. (To help with finding it in the list, the time was: "2011-02-28 21:43:56".) Enjoy! :)

EDIT: Just noticed that I must have hit the Lop key by accident at the beginning of the level. Oh well, that's an easy way to reduce the morph count by one!

Re: Clones Final Level

PostPosted: Tue Dec 27, 2011 1:42 pm
by jhope1280
Hey everyone. I haven't seen any player submit a passing score to Wattson since I downloaded v1.31. I found a solution that collects all 7 Qdots. I also think I have some unique solutions to several Octopal and Beatall levels, judging by the different stats submitted by other players. I have attached playback files for these levels if anyone is interested. I think I grabbed the correct files; let me know if I posted the wrong ones.

Re: Clones Final Level

PostPosted: Wed Dec 28, 2011 3:31 pm
by rt
Good work grabbing all Qdots on Wattson's final battle! I'll check out your playback file as soon as i can and post my thoughts :)