Help, can't progress past level!
Posted: Fri Nov 26, 2010 12:03 am
Before I start with this post I just want to say the games great fun! It's got a lot of unique twists on the lemmings formula that makes it feel both new and reminds me of the goold old days at the same time, good stuff!
Anyway I've run into a bug however (at least I think it's a bug?).
I've been trying to complete the level called "Secret Garden", it's the one where suicidal yellow clones come flying up from below to blow up the paths. I've solved the puzzle itself, but after I beam my 50 clones up, the game doesn't register as being completed, it just sits there, and all I can do is restart.
I've tried restarting the puzzle a few times and beating it again using slightly different tactics, but I keep running into the same issue.
I'll outline my solution for the puzzle incase that's causing issues somehow.
I rush my first clone to the top as fast as I can to flip the switch and stop the yellow clone bombardment, the second clone drills a small hole in the bridge at the start to get all the clones stuck, so I can release them later after the path is complete to get to the exit. The last clone that comes out I use to build a stair over the drilled hole the other 48 are stuck in, and I use him combined with my first clone to build a path mostly cosisting of lots of stairs to the exit. With that path complete, I release the 48 clones in the drilled hole by chomping up. All 50 clones walk to the exit and get beamed up like you'd expect, except the level just sits there and the results screen never shows up. I've even tried using that Mass Nova command to see if that would end the level, but it didn't help.
Any help would be greatly appriciated!
Edit: One other thing I'd like to mention, I've been trying to solve levels optimally a lot to get good scores on the leaderboard, but I've noticed CCX seems to have lots of scores that just seem completely impossible to achieve as far as I an tell. From my understanding CCX is a developer of the game, so maybe some of these scores were set during old versions of the levels? Whatever the reason tho, it seems to defeat the purpose of a leaderboard if there is impossible records on it. On one of the levels for example, CCX beamed up 19 clones and lost 0, nobody else has more than 15, because you only have 15 clones...
Anyway I've run into a bug however (at least I think it's a bug?).
I've been trying to complete the level called "Secret Garden", it's the one where suicidal yellow clones come flying up from below to blow up the paths. I've solved the puzzle itself, but after I beam my 50 clones up, the game doesn't register as being completed, it just sits there, and all I can do is restart.
I've tried restarting the puzzle a few times and beating it again using slightly different tactics, but I keep running into the same issue.
I'll outline my solution for the puzzle incase that's causing issues somehow.
I rush my first clone to the top as fast as I can to flip the switch and stop the yellow clone bombardment, the second clone drills a small hole in the bridge at the start to get all the clones stuck, so I can release them later after the path is complete to get to the exit. The last clone that comes out I use to build a stair over the drilled hole the other 48 are stuck in, and I use him combined with my first clone to build a path mostly cosisting of lots of stairs to the exit. With that path complete, I release the 48 clones in the drilled hole by chomping up. All 50 clones walk to the exit and get beamed up like you'd expect, except the level just sits there and the results screen never shows up. I've even tried using that Mass Nova command to see if that would end the level, but it didn't help.
Any help would be greatly appriciated!
Edit: One other thing I'd like to mention, I've been trying to solve levels optimally a lot to get good scores on the leaderboard, but I've noticed CCX seems to have lots of scores that just seem completely impossible to achieve as far as I an tell. From my understanding CCX is a developer of the game, so maybe some of these scores were set during old versions of the levels? Whatever the reason tho, it seems to defeat the purpose of a leaderboard if there is impossible records on it. On one of the levels for example, CCX beamed up 19 clones and lost 0, nobody else has more than 15, because you only have 15 clones...