minimac wrote:I've just built an 8-player level using the editor yesterday.
Had to do a bit of maths to get the pixels for the trapdoors in the right location, but I'm really proud of what I've done and I'll soon be sharing this online.
If you host your new custom level, anyone with the full game can join and play your custom level (but this custom level isn't saved to their computer). If you want others to have a copy of it, then you need to upload it to the website as part of a package (or just email them the level file).
BTW, when creating symmetrical levels in the editor, you don't have to do any math to get the objects in the right spot. Remember, Clones was designed with multiplayer in mind, so there is built in functionality to do mirroring. In the editor, press F1 to bring up help and goto the Object Manipulation Help->Mirror and Object Manipulation Help->Copy tabs for all the shortcut keys needed to make symmetrical levels. Usually, you only need to design half (or a quarter) of the level, then mirror it on the other half.
Here's a tip: If you want to quickly make some good looking multiplayer levels, try opening up one of the singleplayer levels, delete half the level, then mirror the other half, tweak the level a bit, and your done!