by CCX » Tue May 10, 2011 5:53 am
Recently I've been playing quantum-loop levels again thanks to LittleBrother42's excellent level pack. I've run into 2 issues (v1.29), one minor, another a possible bug:
1) I'm almost sure this has come up already in this thread, but it'd be good to have a "clear selected" button in addition to the "clear" button right now that clears everything. "clear selected" is useful for when you decide you haven't played the groups in the correct order, but don't need to abandon all groups. For example, maybe you played A, B, C but then realizes you want A, C, B. Right now, to reset without losing A, you can select B to replay, then immediately restart (which has the effect of erasing B, and dependent C, without recording anything for B), and then finally select C to play (since nothing was recorded for B, the game correctly recognizes that C will depend only on A and not on B). So possible, but something you'd have to figure out yourself. A "clear selected" button would allow you to do the same thing ("select B, replay, immediately restart") with just a button click, and I think would be more obvious.
2) The quantum decoherence detection seems to act weird when there are light clones and you try to restore a user checkpoint. Specifically, when playing LittleBrother42's "The Collision Theory", try the following:
a) clear all groups
b) select red to play, assign a morph, restart
c) select purple to play, assign a morph
d) make a user checkpoint
e) load the checkpoint
After loading the checkpoint, chances are good that the game will quickly declare decoherence, but it will be complaining that yellow's morphs are affected, even though that's obvious not the case (as you haven't even played yellow yet!).
I tried to replicate this problem on another quantum loop level (no light clones) but can't, so I'm guessing it might be the light clone.