It seems that i'll need 2 backup gamestates which leapfrog each other so i can restore the one which is older than the morph command. Then the clamp will only affect morphs given over 900ms ago which probably won't happen much during a normal game.
To provide the best gameplay experience we may auto-disable backtracking on multiplayer levels which use moving land or event triggers, but this still needs to be tested. This is new territory
