geoo wrote:EDIT2: I just noticed that in the stats for
Project Orion at least mine, Kirp's and CCX' scores (most likely all though) have got added about 2.5 seconds to the clock compared to the last time I checked. Is there any particular reason for that?
That reminds me, one of these days I should actually try that level for real (right now my score on that level is still the supernova thing minimac discovered
).
Yes, all scores were adjusted, more precisely, all pre-v1.26 scores across many levels. In v1.26 rt changed the game so that it doesn't depend on particles to determine when to end the level under certain modes, for example to eliminate making use of "no particles" setting to get faster times. Now the game simply waits about 2.5 seconds after there are no clones left (or something like that). He decided that in order to address existing scores that might have made use of "no particles" to gain an unfair advantage, all pre-v1.26 scores for singleplayer "corral the clone" and "quantum loop" levels have their times adjusted up accordingly. (also iirc "quantum quarrel" levels were also adjusted because the same delay was added to that mode to allow the player to see the last enemy clone's death particles fully dissipate)
Naturally this isn't perfect as some (many?) pre-v1.26 scores do not actually make use of "no particles", and some "corral the clone" levels do not actually make use of beaming pad to determine pass/fail (and therefore would not be affected by "no particles" time-wise). It was decided that this is acceptable, and anyone who cares can fix their scores themselves by replaying the levels, likely from a saved checkpoint near the end of the solution.