Hey,
Still an issue in v1.26:
#1. Lemmings-style assignment (hold key and click Clones) uses Qwerty layout instead of the user's layout. I had stange misassignments and it took me a while to locate this.
#2. Not all OK-clickboxes are dismissable with a press of the space bar. Examples are the "couldn't join" messages in the screen with the rotating earth and "match in progress".
Resolved (or not verified again):
#3. Large/huge clones behave a bit oddly when it comes to doppler removal with exploders. The terrain removal mask increases for large exploders, but the doppler removal distance stays the same. This is an issue because the doppler's sphere of influence is much larger for large clones. It's likely best to have any exploder be able to remove any size of blocker.
#5. For the host/admin of a multiplayer game, the size selection of entrances doesn't do anything. Clones will always be the same size, no matter the setting. It isn't even saved on a click on Apply.
#6. End of a network game kicks the focus off the chat bar. Hitting Enter (or whichever key is used to chat) doesn't go back into the chat line, but instead sends its unfinished content.
#7. This isn't the case after every startup, right now it works. Original text of this issue will follow here.
-- Clonestats or Avatar publishing require the user to retype the password once after each game startup. Maybe it's saved improperly. This might need more testing.
#8. Player A hosts, player B is made admin. Both players receive the errorenous status message "A was made admin".
Hope I don't delay 1.25 for too long. ;-)
-- Simon