I am currently experimenting with the morph hotkey layout that is attached to this post. It shows the left-hand letter keys of the keyboard and their morph binds.
There are two versions of the layout. One is for matrix keyboards like the Typematrix I use, the other one is for the usual keyboards with horizontally shifted keys. The only difference is GulpUp.
The design criteria were:
- Frequently used morphs should get easily reachable keys.
- Directional force are at least as important as the least-used skill. (This is the main difference from the standard layout.)
- When using directional force to give morphs, the force key and the morph key should be on different fingers. Anything else is awkward. (Common directional forced morphs are Exploder, Molder, Clobber, Gulper, Lopper.)
- Frequent multiplayer morph combos should feel nice to give. (Puff-Atomize, Drill-Clob-Drill-..., Mold-GulpUp-Mold-GulpUp-..., Drill-GulpUp, and others.) The individual morphs of each combo should be distributed over different fingers for this reason.
Morphs that are seldomly given with directional select get the same finger than directional force: Puff, Drill, Block, Spin. The nuke is fine where it is in the standard layout, that key is probably one of the worst reachable keys anyway.
The most important morphs are probably Molder, Atomizer, Driller, Clobber, GulpDown, GulpUp, Exploder (unsure of its importance in Clones), and Walker. Molder is on the middle finger, to combo better with all the index finger morphs. GulpUp shouldn't be in the top row if we want it to combo with Molder, unless Molder was placed in the top row as well. It's on Qwerty [B] now. For usual keyboards, Qwerty [T] is better maybe, and it still feels ok to Drill-GulpUp or Mold-GulpUp.
Some keys are interchangable. It's a personal preference on wheter to put GulpDown or Clobber on Qwerty [E] and [G]. I also use Walk a lot, but this really depends on the playstyle. If you don't use it that much, put something else on Qwerty [F], which is the easiest reachable key.
-- Simon











I find that i do sometimes hit the wrong morph key, since my layout spans 5 keys (A-G) and sometimes i think my pinky is on A when it's actually on S thus transposing all my morphs. It would be interesting to see a layout that is only 4 keys wide so that the hand never needs to move horizontally. Hitting CAPSLOCK with the pinky would be a good exception because the 1st finger will stay rooted on F, which has a raised texture making it easy to feel.
would indicate that you would have some trouble jamming all the keys in Simon's layout into a 4-key-wide layout. A strict 4-key-wide layout would have 3*4 = 12 keys, which isn't enough to cover all of the 16 keys included in Simon's layout.
