Suggest Tweaks To Core Multiplayer Levels

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Suggest Tweaks To Core Multiplayer Levels

Postby rt » Tue Dec 28, 2010 7:41 pm

When we released v1.25 we updated the multiplayer map "Octogame" to add swap traps, new routes, and enlarge the bounds. Please post your suggestions on how we can improve any of the current multiplayer maps in Clones.

Here are some guidelines we tried to follow:
- Map should be fair (symmetric) for 2 player matches, most of the time.
- The Swap Trap (the single multiplayer-only trap) should be used.
- Enough morphs so that you won't normally run out, except during long or frantic sessions.
- Enough clones/time to give opponents incentive to sabotage your start point (normally 50-75 clones, spaced 2-4 seconds apart)
- Should be at least 2 routes to the exits, possibly using teleports or clone cannons (slingshot).
- Might include multiple start/end points which can be turned on/off in the multiplayer pregame menu to add replayability.
- Start point has protection on by default, or has a chunk of clonium nearby so that it's possible to recover from spawn point sabotage.

For example, in v1.27 i was thinking of adding more morphs to "Blocks".
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Re: Suggest Tweaks To Core Multiplayer Levels

Postby Simon » Tue Dec 28, 2010 8:31 pm

Re-order the positions in Octogame to the pregame menu's clone circle order, or vice-versa.

Consider the outside positions in Grok (4-player map). They have to cross the whole area horizontally and, even worse, must build to their exits, unlike the central positions. IMO they're at a heavy disadvantage.

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Re: Suggest Tweaks To Core Multiplayer Levels

Postby rt » Thu Dec 30, 2010 1:56 pm

Simon wrote:Re-order the positions in Octogame to the pregame menu's clone circle order, or vice-versa.
Consider the outside positions in Grok (4-player map). They have to cross the whole area horizontally and, even worse, must build to their exits, unlike the central positions. IMO they're at a heavy disadvantage.


Update Octogame so that the menu circle matches the level group order (clockwise). To play a symmetric match now you the rule is you can choose a group on either side of a selected group, or the group opposite the selected group, or the two on either side of the opposite group. The leftover two groups place you at either an advantage or disadvantage.

How would you tweak Grok?
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