Partially based on CCX's creative minigame maps we are including some new traps in 1.30, a KeyBinder Trap and a Particle Spawn trap.
KeyBinder Trap - Can be configured to trigger when the player presses a key.
ParticleSpawn Trap - When activated it will spawn a particle (Fire/Ice currently) with your preset velocity.
Another possible trap would be the CreateTrap Trap to dynamically generate traps during a level. If you've used the editor please let me know what else might be useful as a level designer to create more exciting maps.
I will post an example level using these two objects after 1.30 is out.











And I have to say I am tempted to try the Portal and Portal 2 games......
Mostly 1.30 includes the multi-language changes we've had to make for the retail version going on sale in your home country this summer 