Had some multiplayer games again, yesterday with Simon. First time with version 1.0 for me, and the first time I actively used directional select. I permanently use it in Lemmings, and mapped it like my standard Lemmings layout (to S and F, like Simon I think). Still got to get used to it a bit though, as the assignment format (i.e. first selecting clone, then assigning) makes it work a little differently than I'm used to.
I think I already said it, but may favourite map of the ones currently available is definately the 'capture the clone' one (I don't know its name). And in good Lemmings fashion for levels allowing so many different strategies and routes, we played it like 20-30 times in a row. I think the all-or-nothing format of this game mode allows for short and fast-paced matches in general, and I like this a lot.
As I can't set port forwarding for me, Simon hosted, but I think one thing a little bit annoying we noticed is that the altered stats (e.g. double speed builder, release rate, amount of clones, skillset) get reset every time you start the level anew. Perhaps merely an option to reset it to the defaults would be better than automatically doing it.
I think Simon wanted me to write another thing, but I forgot what it was...
Unrelated to that, and not a point of criticism, is that I noticed that I barely, if ever, look at the amount of morphs I still have left. I usually only notice that I ran out of a morph when I try to assign it unsuccessfully. I think I'm used to the huge glaring number there that L++ has.