Can you make your clones turn around or is the only way to make them turn is to have them hit a wall or something?
I can't figure out how to get all the QTOD things on this level and have enough to rescue the orange clone.
Pontifex wrote:Can you make your clones turn around or is the only way to make them turn is to have them hit a wall or something?
I can't figure out how to get all the QTOD things on this level and have enough to rescue the orange clone.
DjinnGuru wrote:Aside from light clones which you can control movement of directly, you do need to use
what morphs you have on the level creatively. A wall is one way, but you can create a
turnaround by gulping a down ramp and stopping when you are deep enough that it will
turn you when you hit. Or you can drill down until you are stuck then go into walk mode
for a sec before using the directional keys to face the right way and gulp up out of the
hole you dug.
rt wrote:Pontifex wrote:Can you make your clones turn around or is the only way to make them turn is to have them hit a wall or something?
I can't figure out how to get all the QTOD things on this level and have enough to rescue the orange clone.
The best way to turn a clone around is to Mold while they are in a horizontal tunnel, e.g. a Clob tunnel.
Try to isolate one clone from the pack and have it collect the QDOTS
Pontifex wrote:Thats what I tried to do but I run out of "molds." guess I just have to keep trying.
rt wrote:Pontifex wrote:Thats what I tried to do but I run out of "molds." guess I just have to keep trying.
Each time you issue Mold the clone will lay down 13 blocks. But you can issue Mold while the clone is already Molding but it costs another morph each time. To get the most distance, only issue Mold when the clone is nearly out of blocks, you can tell because the blocks get darker in color as the clone runs out.
Pontifex wrote:you guys sure made these levels tough!
rt wrote:Pontifex wrote:you guys sure made these levels tough!
It's only tough if you want to grab all Qdots for 100% completion Later on the Qdots are much easier but the puzzles themselves get more difficult.
Return to CloneMaster Pilgrimage Help (Singleplayer)
Users browsing this forum: No registered users and 2 guests