Pandaroc wrote:but i don't get it how to do it ["Mold Control"] in 14 morphs. [...] I hope the record isn't from any old version of that level....
Sorry to disappoint you, that record works on the current version of the level, in fact I just tweaked it a day or two ago execution-wise to slightly improved the time.
General advice, sometimes it helps to move on to some other levels and revisit the level later some other day. You might learn something new from later levels, or it might just help you get past some mental blocks (incorrect conclusions, new idea you missed earlier, etc.).
Anyway, for the 14-morph solution (spoilers below):
I approached the top 3 qdots molding from the left, not at the platform with the beaming pad (what you called "teleporter"), but basically at the platform left of it. The idea is to mold the path to the qdots such that only the molder travels through that path, while the rest of the clones won't get on that path, instead going underneath and reach the beaming pad. I used 6 molds, going above the black hole, to get to the qdots. It may sound inefficient (and who knows, maybe there's a better way I missed), but is the only viable way I found thus far in which no one else will get on the diversionary path to the qdots at the top.
So the breakdown is 7 molds to set up the path to the beaming pad, 6 to reach the top qdots. The 1 mold left is needed to create the setup such that the 6-mold path to the qdots is isolated from the main path to the beaming pad, as explained above.