One of the features in Clones is the ability to queue up a morph. A morph is queued anytime you issue a morph that the clone could normally perform but isn't able to do so right at that moment. For example, if a clone is falling you can issue the mold morph and the clone will start molding as soon as it starts walking again.
Once you know how this feature works there are a few ways to use it during multiplayer matches:
- If one of your clones is in the path of your opponents and falling then you can issue drill and the clone will drill away the landing area.
- If you make a molder bridge and when a clone is falling off the end of it issue the doppel morph. The other clones walking off the bridge will pass through the doppel on the ground thus making a one-way flow of your clones going out.
- If you have a clone that you know is heading towards a cliff but the cliff is far away you can issue puff. One the clone falls off the ledge they will puff up. However if you notice that your opponent has done this and you have a clone walking towards their clone then gulp. This will cause the puff-queue clone to waste it's puff on your gulp tunnel and then walk up the tunnel and go splat off the cliff if they don't notice it.
- Spin a bunch of clones out of a recent nova hole and issue puff to the spinners. When they hit their heads they will puff up and land safely.