by CCX » Fri Apr 29, 2011 6:35 pm
I guess it could be interesting, if only to highlight that certain morphs are near depletion to either help explain why a player loses (or maybe more spectacularly, why a player wins despite it).
What is more useful to me personally is if the recorded playbacks show morph information, because I feel that you are more likely to do more in-depth analysis (and therefore more likely to be interested in morph counts) when watching a playback session. Currently it only does that for singleplayer, and even then it is only able to show the morph for one group (and you have no control over which control), which is problematic for quantum-loop levels. For multiplayer it doesn't show morphs at all at top of the screen.
What I'd like is a UI that allows toggling on/off the morph display on top of the screen during playback of recorded replays, and have it available for multiplayer as well as singleplayer. The UI should also allow you to pick which group (color) to see morphs for, though it could be as simple as you clicking on a particular clone during playback of replay to do so.
And bonus if the recorded playbacks can show who was controlling a selected clone, for multiplayer sessions that have teams.