rt wrote:I've been playing some LBP2 lately and am thinking of how to create some minigame style levels in Clones.
Funny you mention this. I don't know anything about LBP2, but lately a lot of my as-yet-unpublished ventures in the level editor actually involves creating "levels" that are more like minigames than the typical, traditional singleplayer or multiplayer levels. The contraptions available in Clones definitely make it possible to create certain kinds minigames, albeit in ways that can be tedious and tricky to manage oftentimes, unfortunately.
I'll email you one working "level" tonight to get you a sense of the crazy ideas I've been toying around with. I'm not sure I'd want to publish that level, but there is another one (actually two, but one thing at a time...) I'm working on at the moment (completely unrelated to aforementioned level) that I'm more likely to see through.











One of the concepts i had was for a level that uses a large landwatcher over a custom shape (possibly tweakable by players before play?) which is mirrored making it a 2-player match. The winner is the group that removes all their land first. It's a race to see who can remove the land most efficiently. Not sure if i should allow the groups to interact and sabotage, or keep it isolated.
).
Still, it'll be a good learning experience, and I'm sure it'll be a lot of fun!