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Quantum level/canceling morphs

PostPosted: Tue Feb 15, 2011 10:43 am
by Poonsy
I have two questions actually.

1. Is there a way to start the quantum loop levels completely over?

2. Is there a way to cancel all future morphs of a clone? Even when I slow it down and take it frame by frame, I am unable to cancel a spin move for instance.

Thanks!

Re: Quantum level/canceling morphs

PostPosted: Tue Feb 15, 2011 11:09 am
by rt
1) To start the level over from scratch you must clear the previous morphs for each group. To do this select each group and click the "Clear" button in the pre-game voice bubble. If there is a flag behind a group then that group has previous morphs, so remove all flags.
Note: In previous builds the clear button cleared all groups, now it only does one at a time.

2) You can only cancel morphs all future morphs by clearing the previous morph data for the group as described in 1)