Re: Controls
Posted: Sat May 07, 2011 1:36 am
Nice, this looks fine in the video.
You might consider displaying the open cursor (square) only when the cursor is on top of an own clone, and display the regular cursor (arrow) otherwise. This is solely for familarity, and not a great deal.
I will probably use this method of assignment in the future. The precision of selecting one particular clone when clicking on the bunch isn't necessary: There is directional select, and clones don't have permanent skills. It's merely important to have good assignment priority -- select workers over walkers, but walkers over workers when the workers are performing the same skill that is to be assigned. I believe the game does this already.
You might consider to invert the priority while right mouse button is held. ;-)
-- Simon
You might consider displaying the open cursor (square) only when the cursor is on top of an own clone, and display the regular cursor (arrow) otherwise. This is solely for familarity, and not a great deal.
I will probably use this method of assignment in the future. The precision of selecting one particular clone when clicking on the bunch isn't necessary: There is directional select, and clones don't have permanent skills. It's merely important to have good assignment priority -- select workers over walkers, but walkers over workers when the workers are performing the same skill that is to be assigned. I believe the game does this already.
You might consider to invert the priority while right mouse button is held. ;-)
-- Simon