Haymanizer wrote:Instead of having the KEYBIND object respond only to certain letters, make it respond to clones' actions as well. For example, if I want the object to trigger when a clone molds, I currently have to bind it to the R key on my pc. But if someone binds their mold button to, say M, it wouldn't work.
You can use a proximity trap set to only trigger when a clone Molds within the bounds of the trap to accomplish this. Normally the proxy will trigger as soon as any clone touches it, but there is a drop down in the properties window where you can set the morph the clone must have to trigger it.
Attached is an example level with a proxy that issues a chat message when a clone molds within it.