Visibility Layers

Help using the built in level editor to create your own levels

Visibility Layers

Postby NovaClaft » Mon Nov 22, 2010 1:23 pm

Howdy!

I'm currently placing a lot of objects over each other, and I want to make all of them fall at seperate times. However, it's quite a hassle trying to find all my objects between each other. Wouldn't it be possible to have visibility layers in the editor for reasons like this?

-Mikau
User avatar
NovaClaft
Clones Player
 
Posts: 33
Joined: Sat Mar 15, 2008 12:35 pm

Re: Visibility Layers

Postby rt » Mon Nov 22, 2010 1:48 pm

We thought about adding support for layers, but didn't get around to it yet. You can press the TAB key to cycle through all object under the mouse cursor. You can also press T and P to toggle traps and primitives which might help.
User avatar
rt
Developer
 
Posts: 565
Joined: Wed Jan 02, 2008 1:32 pm
Location: MB, Canada

Re: Visibility Layers

Postby NovaClaft » Mon Nov 22, 2010 2:21 pm

Alright, thanks. I'll try the tab function out, but I already tried T and P, and yes, they are quite useful.
User avatar
NovaClaft
Clones Player
 
Posts: 33
Joined: Sat Mar 15, 2008 12:35 pm


Return to Level Editor Help

Who is online

Users browsing this forum: No registered users and 3 guests

cron