Version 1.28 Released

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Version 1.28 Released

Postby rt » Wed Feb 09, 2011 2:55 pm

We've just released v1.28, this is mainly a maintenance update based on feedback and bugs reported from our keenly-eyed fans:

- Overtime enabled when one group left
- Blaster now rotates freely
- No stamping on clonium
- Chat bugs fixed
- Enhanced particle mode (sound effect and hitbox)
- Server can no longer nova neutral clones
- Updated light clone jumping to slide along flat walls
- Option to disable screen rumble
- Updated some maps (Wattson, Triad, Scorch, Lurk)

Thanks to everyone who suggested an improvement or helped us test this version.
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Re: Version 1.28 Released

Postby CCX » Wed Feb 09, 2011 8:50 pm

rt wrote:- Blaster now rotates freely
- Updated light clone jumping to slide along flat walls

Don't have a chance yet to update and try it out. Care to elaborate on the above two? The blaster one I'm guessing means you can aim it at all 360 degrees now, or is it some other thing? The light clone thing sounds like a totally new technique actually and I'd like to better understand what it means.
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Re: Version 1.28 Released

Postby rt » Thu Feb 10, 2011 12:01 am

CCX wrote:- Blaster now rotates freely


Previously, the the blaster would be inoperable for a second following a firing, preventing you from aiming right after taking a shot. Now, you can rotate the blaster at any time, however the firing delay remains.

- Updated light clone jumping to slide along flat walls


There was a quirk with the light clone such that if you were moving upwards (after jumping) and collided with a flat wall then jump would stop at the collision point and the clone would start falling. Now, after colliding with the wall the clone will continue it's upward jump, sliding along the vertical wall, until the jump loses momentum and falls naturally. This makes it easier to jump up through driller holes on thin platforms like those used in the "Touchdown" multiplayer map.
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Re: Version 1.28 Released

Postby CCX » Thu Feb 10, 2011 7:13 pm

Okay, updated to v1.28.

Turns out I need you to remove my current record for the level "Lift" because it uses a trick that definitively no longer works on v1.28, likely due to the changes in light clone behavior. I already have a confirmed working solution to that level for v1.28, just need you to remove the current record so it can be replaced with new one. Thanks.
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Re: Version 1.28 Released

Postby rt » Mon Feb 21, 2011 6:38 pm

CCX wrote:Turns out I need you to remove my current record for the level "Lift" because it uses a trick that definitively no longer works on v1.28


Reset the level stats just in case another solution used that trick. Play that level again to resubmit, an easy #1 for a while :)
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Re: Version 1.28 Released

Postby CCX » Mon Feb 21, 2011 9:06 pm

Since I guess it's my fault that it leads to a full stat-wipe :dead: , I'll graciously hold off on resubmitting my score for level "Lift" for 2 or so weeks. (And in case anyone's wondering, my v1.28 solution is still several seconds faster than the [former] 2nd-ranked score, which was something like 2 minutes 6 seconds.)
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Re: Version 1.28 Released

Postby MitchellW » Sat Mar 05, 2011 5:50 am

Is there any estimate when 1.29 might be ready? I am anxiously awaiting the coop features mentioned for it.

And thanks for keeping making the game better!
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Re: Version 1.28 Released

Postby tom » Sun Mar 06, 2011 12:27 am

We should have v1.29 released in a week or less.
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Re: Version 1.28 Released

Postby MitchellW » Sun Mar 06, 2011 1:43 am

Thanks Tom!

Bought a copy today!
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