Clones Demo Released!

Clones News, Press Releases, and Rumors

Re: Clones Demo Released!

Postby tom » Mon May 31, 2010 8:30 pm

Yet another patch to the demo (v1.05). This one is a major update. The incremental patch files were getting too big, so we decided to release a major update so that the incremental patches will become much smaller again. The major update is 140 MB. You can either let clones auto-update itself, or simply download the 1.05 installer.

Here is a list of relevant changes that affect the demo:
-Upgraded video codec - fixed video crash bug
-Added tooltip to stats widgets
-Indicate pause state in gui
-Fixed spectator mode problems in multiplayer
-Allow hold morph key & select to issue morph
-Clonemaster ribbon now says how many level to unlock
-Implemented level cache to speed up loading
-Restart multiplayer level if no players at end of match

From a gameplay point of view, a notable change is the ability to give morph commands when selecting a clone. This allows one to quickly give the same morph to many clones in succession. Simply hold down the morph key, then select away!

Please report any crashes as we want this game to be as stable as possible!

Thanks.
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Re: Clones Demo Released!

Postby tom » Fri Jul 16, 2010 6:21 pm

After almost two months of development, we are proud to announce the latest version of the demo (v1.08). This version contains a number of improvements:

- New UDP only networking code
- Direct connect resolves hostnames
- Improved connection errors handling
- Fixed auto group assigning logic
- Fixed video recording audio sync issue
- Better chatting at end of match menu
- Properly supports user defined server port
- Various gui fixes
- Fixed checksum bug

We also did a bunch of development for the full version of the game, the clonestats system, and the website. Please test and report any problem with the demo!

Thanks!
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Re: Clones Demo Released!

Postby tom » Tue Aug 03, 2010 8:29 am

Version 1.11 of the demo has been released. This is mostly a bug fix release for the demo addressing some stability issues. We also fixed a bug related to checksum errors that were occurring when the level started or ended.

Please update to latest version and report any problems. Currently there are no known issues with v1.11 so if no more further issues are reported, then we will make a more formal announcement about it's availability.
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Re: Clones Demo Released!

Postby tom » Fri Aug 13, 2010 9:11 am

Version 1.13 of the demo has been released. Fixed some crash bugs, and hopefully made the connection establishment a bit better. Please download and report any bugs!

Thanks!
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Re: Clones Demo Released!

Postby moert » Sun Aug 29, 2010 2:35 pm

Great work!!! Best game since Amiga Lemmings. 8-)
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Re: Clones Demo Released!

Postby tom » Mon Aug 30, 2010 9:10 am

Thanks!
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Re: Clones Demo Released!

Postby clones » Mon Aug 30, 2010 12:28 pm

moert wrote:Great work!!! Best game since Amiga Lemmings. 8-)


Thanks! We've tweaked the gameplay for multiplayer so be sure to try a few matches online 8-)
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Re: Clones Demo Released!

Postby moert » Mon Aug 30, 2010 3:20 pm

I tried, but mosty I loose, hehe.

Sometimes I had problems and the game crashed. E.g. if I played beach level and then try to choose another level. Then PC crashed without a special systemmessage on Windows 7.

Sorry for my bad english.
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Re: Clones Demo Released!

Postby tom » Fri Sep 03, 2010 9:42 pm

We've released demo v1.15 that fixes a bunch of issues as well as introduce some nifty new features.
Major Features:
- Integrate avatar image throughout multiplayer and auto-send custom avatars to all clients
- support Windows Vista and Window7 UAC. Auto updater now works in windows 7

Minor:
- fixed sync issue with copier trap
- fixed crash when backing out of server browser
- add names to end of match results screen
- admin can manage player during the match
- perform validation on player name format
- playback list only displayed levels that have a playback file
- playback files are listed most recent first
- do no repeatedly clear server list when clicking on internet tab
- time delay the super nova prompt buttons
- spectator bot not sending checksum to server

And of course, we did a bunch of fixes that are only applicable to the full game and the editor. We will be releasing a new version of the beta to beta testers soon. Stay tuned.
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