Mutiplayer handicapping

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Mutiplayer handicapping

Postby rt » Fri Nov 19, 2010 12:30 am

Just a reminder that during a multiplayer match the server can alter the morphs for each group and also the number of clones per group by using the tabs across the top of the pre-game menu (morphs, level modifictions, etc.)

This can be used to handicap strong players or just add some variety to the same level. It takes a different strategy when you have to manage 500 clones instead of 50 8-)
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